
If you want to follow along this time,
http://www.starcraft2.com/movies.xml and scroll down to cinematic trailer, then choose your OS poison. That's the straight-from-the horse's-mouth high-quality version. It's also on Youtube, labelled "Starcraft 2 - Official Cinematic Trailer." I highly recommend the high-quality if you can stand it. The extra resolution is necessary in some parts. Read the next paragraph before you watch the video.
What we've got here is the trailer for Blizzard Software's Starcraft II. Starcraft I came out all the way back in 1998 and was a revolutionary franchise for Blizzard and all real-ti

me strategy games. Blizzard managed to keep announcement (read as: nerd crack) under wraps completely. At Blizzcon 2007 in Seoul the auditorium goes dark. It had been 9 years since Starcraft. To put that in perspective, there's never been more than a 3 year separation between any installments of the Warcraft franchise, and only 2 years to get from Warcraft III to WoW. By the time Starcraft II is available for purchase, it will have been over a decade of waiting. No introduction is made for the video, no qualifications, only this starts to play on the widescreen. OK now go watch it.
Fun, isn't it? This is really short, so we can get really detailed in our analysis of it.
The realism and attention to detail in this is astounding. Down to the fluorescent bulbs flickering as they power on and heat waves rising over the jet engine (?) in the guy's shoulder.


If you can, go back and watch the reluctance in the turning of the doorknob. If we can call it a doorknob. It turns almost imperceptibly, stops, and then continues the turn all the way around. Good emotion there. The guy is not in a position to even be able to change his mind, but there's some feeling there, and we get more of it later in his flashbacks.
Notice that we never get a really good look at the man's face until the very end. It's always at an extreme angle, from far away, or dark, like in this one. Blizzard is such a tease.

We've arrived at the main point I like about this video: The cut-in shot reigns supreme. This trailer show

s how cut-in shots aren't just convenient little things to throw into a scene to break the wide shot up because we have the attention spans of squirrels. You can tell a story with cut-ins. This one with the

ankle-cuffs is a good example. Restraints. Orange pants. This man is a convict. I wonder what he's doing here. Another close-up later of the facility's screen read-out. Says 'INMATE,' driving home the convict point, and then an even closer-up of the bottom right, that goes from idle to '--ACTIVE--.' That's right. The cut-ins say that it's GO time.
Next big item: the shots here at times empower the man, and at times disempower him. In this way, it reflects the reality of the situation. I think some back story is necessary for this. In this futuristic vision, convicts are enlisted to fight humanity's military battles, and this is the man's uniform. The suit, an extension of his form, multiplies his physical power many times over, and protec

ts him also. However, as an unwilling participant in the conflict, he is still being forced to fight for the society that has imprisoned him. An ironic situation, and the cinematography reflects it. For example, there's some clear commentary going on in this shot from inside the tunnel, as the door seals behind ou

r suspicious hero. In another shot, after the platform he's locked into rises out of the floor, in front of all the robotic arms that will outfit him, we get this low angle shot of the man, at the center of it all. Immediately after,

however, the man dwindles amid the scenery again. The machine gently takes his arms, and with no resistance the man's arms are spread wide, allowing the robotic arms to come forward and crucify him. (Cue indignant Christian.) It's just an image, people. Get over it. We even get some camera shake in that shot, something you wouldn't normally think to have in a CGI sequence, because there essentially IS NO camera. Talked about camera shake a lot in the previous entry. Check it out.
Next we get the suit-up sequence. It really is go time now. The arms close in around the hero, the music starts

to thump as turbines whine into life, some of the shots are even POV, like with the different shots of his mechanically-gloved hand. Then we get the first lines of the video. "All Marines: prepare t

o drop." At that we get a cross-cutting sequence of an upward-panning close up of this massive human shell cut against the man's memories, flashbacks from previous conflicts of which he is a veteran. The musical thumps are even timed with the nervous shifting of his steel-encased feet.

We arrive at the top of the mechanical man, and get the first real look at his whole form and face. He looks forward and says "Hell, it's about time," showing his thirst for battle, as well as speaking to the assembled representatives of nerd-dom who've waited a decade for his return to war.
Hope that wasn't too heavy. A little testosterone is good for you.